BA (HONS)ANIMATION
DURATION
3 Years (Full-Time)
UCAS COURSE CODE
W615
INSTITUTION CODE
C71
CAMPUS
Hartlepool
COURSE OVERVIEW
If you’re passionate about storytelling and bringing characters to life, our BA (Hons) Animation degree is your gateway to an exciting career. Part of a close-knit, creative community, you’ll explore animation through a blend of traditional and digital techniques, developing a strong foundation in core principles.
Hone your drawing skills and create captivating 2D animations using industry-standard software like Toon Boom. Our programme encourages creativity and individuality, giving you the freedom to develop self-directed projects that reflect your unique voice as an animator. These projects, along with opportunities to showcase your work in international competitions and film festivals, will help you build a professional portfolio that stands out.
You’ll benefit from small class sizes, one-on-one mentorship, and access to state-of-the-art facilities, all within a welcoming, supportive environment. With strong industry links, we provide the tools and opportunities you need to transition from student to professional animator
The Northern School of Art is more than a place to learn; it’s a community where creativity thrives, collaboration is key, and your ideas can flourish. Let your passion for animation shape your future and join a programme designed to inspire, support, and launch your career.
Top reasons to come and study our suite of undergraduate programmes across BA (Hons) Games Art, BA (Hons) Illustration or BA (Hons) Animation programmes:
· Taught by Professional Artists: our programmes are taught and delivered by industry professionals who have worked on projects for clients including; Warner Brothers, Aardman, Hasbro, Hachette, Bloomsbury, Dorling Kindersley, H&M, Fjallraven, The Washington Post, Yorkshire Sculpture Park, and The Big Issue
· Industry Briefs & Partnerships: our students will have access to live projects and partnership masterclasses from industry partners. Industry opportunities have included Aardman, Atomhawk, AOI, Hachette Publishing, Drummond Central, Camerons, Bluetrain Publishing, Glasshouse and Aquilla Magazine
· Employability: 95% of our BA (Hons) students agreed that the skills developed during their time at the School will be useful in your future career, according to our internal Student Perception Survey, 2024-25, across all level 4 & 5 undergraduate students.

SEE MORE FROM THE COURSE
Follow us on Instagram for student work, behind the scenes and more.
CREATIVE PARTNERS
COURSE INFORMATION
COURSE DETAILS
During your three years of study you will learn the fundamentals of illustration, animation and storytelling as well as art direction and post-production.
You will develop real-world technical skills including:
- Character animation
- Narrative production
- Illustration
- World building & character development
- Storyboarding
- Motion graphics
- Analogue & digital development
- Post-production
- Creative direction
CREATIVE PARTNERS
"We are so pleased to be partnered with Illustrators and Animators at the Northern School of Art.
We love bringing the students together to meet Aardman's creatives from across the storytelling platforms, we share processes, experiences and passions, hopefully informing and inspiring as we go. It's always very special to welcome NOSA staff and students to the studios - they have a chance to meet teams from across the company, hearing about our latest ideas and projects. Their residential visit means that we have time to meet and chat with students and staff - to eat biscuits in the canteen with world class directors and animators, brilliant!"
- Rachel Plant, Aardman Academy
Our school engages with a wide range of partners working across each creative sub-sector to ensure that teaching and learning are in line with the latest developments in and requirements of industry, including:
Industry Partners
- Aardman Academy Member
- Danger Mouse – Tim Searle
- Bob’s Burger – Simon Chong
- Writer – Dean Wilkinson
- Atomhawk – Darren Yeomans
- Arcus Animation – Marc De Launay
- Golden Wolf
Guest Speakers
- Pann Lim, Singapore
- Raissa Pardini, London
- NoBrow/ Flying Eye Books, London/New York
- Sam Arthur, London
- Mike Lemanski, Leeds
- Marynka Dovhanych, Ukraine
- Jonny Hannah, Southampton
- Jason Sturgill, Portland
- Peony Gent, London
- Counterpoint Magazine, Edinburgh
- Atomhawk, Newcastle
- Jimmy Turrell, Newcastle
- Charlotte Ager, London
- Edward Kinsella, St. Louis
- Tado, Sheffield
- Aardman Animated Insights (4 sessions per year)
INDUSTRY PROJECTS
Students recently undertook a work placement at Aardman studios, involving experience on the animated film Wallace & Gromit: Vengeance Most Fowl (2024).
We exhibit in places such as:
- Moth X Human – Capitol of Culture Bradford 2025
- Moth X Human – Southbank Centre
- Nowt Special - Newcastle
Students have had the opportunity to work with a range of companies on live briefs throughout their studies, including:
- Cleveland Police Knife Crime Prevention Campaign
- Moth X Human
FESTIVAL OF ILLUSTRATION
The Northern School of Art is the home of the award-winning bi-annual The Northern Festival of Illustration and The Northern Illustration Prize. This festival offers our students a chance for you to mix with, and be inspired by, some of the best-known illustrators and animators from across the globe with the newly established animation category.
Visit the festival website for more information: www.thefestivalofillustration.com
WHAT YOU'LL STUDY
YEAR ONE
Animation Foundation and Orientation
In your first year (Level 4), you will be introduced to the core concepts, skills, and techniques that form the foundation of animation practice. You will be introduced to the core animation skills, software, and approaches to help you understand the wide possibilities within the animation industry. This year focuses on developing your creative thinking, technical ability, and awareness of the professional contexts in which animators work in the sector.
• Illustration for Animation
• Core Skills in 2D
• Storyboarding & Animatics
• Narrative, Advanced
• Creative Thinking
YEAR TWO
Development and Exploration
Your second year (Level 5) builds on this foundation, allowing you to develop more advanced, industry-standard skills and a deeper understanding of animation, including rigging, alternative software opportunities and working collaboratively with others, from voice over actors, to animations specialists. You will begin to define your personal direction through live briefs and self-directed projects, while building a professional portfolio that reflects your developing specialism. During this stage, you are also encouraged to seek relevant work experience or external collaborations where suitable opportunities arise.
• Advanced Production
• Storytelling and Performance
• Collaborative Response
• Creative Discussion
YEAR THREE
Consolidation and Expertise
In your final year (Level 6), you will consolidate your skills, experience, and creative identity as an animator. Working on self-initiated projects, you will refine your practice and explore your future professional direction. This year provides the opportunity to realise your creative ambitions, demonstrate independence and originality, and prepare for a successful transition into professional practice or further study.
• Specialist Practice 1
• Specialist Practice 2
• Professional Futures and Final Show
• Dissertation and Report
YEAR FOUR (OPTIONAL)
Optional Master of Arts.
Develop your creativity even further with a postgraduate study year – https://northernart.ac.uk/masters-degrees/
KEY INFORMATION
ENTRY REQUIREMENTS
We consider every application on its own merits. Because of the creative nature of our programmes, we are interested in your potential, creative interests, current skills, commitment and readiness to develop – not just your academic profile.
For our undergraduate programmes, the standard academic entry requirement is 96–112 UCAS Tariff points. These will normally come from Level 3 qualifications such as A Levels, T Levels, UAL Diplomas, BTEC Diplomas or a Foundation Diploma in Art & Design.
Your portfolio review is an important part of our admissions process. It gives you the opportunity to show us your work, talk about your ideas and interests, and demonstrate the skills, experience and potential you could bring to your chosen programme.
We recognise that applicants come from different educational backgrounds and have had different levels of access to creative opportunities. We therefore do not expect everyone to arrive with the same qualifications, experience or type and amount of portfolio work.
If you are predicted fewer than 96 UCAS Tariff points, have qualifications that do not fit the standard entry requirements, or have relevant professional or other experience, we may still be able to consider your application. Please contact our Admissions team for advice.
If you are a mature applicant aged 21 or over, particular consideration will be given to the skills, experience, creative potential and readiness for higher education that you demonstrate through your application and portfolio review.
Applicants should also be able to demonstrate appropriate literacy and written communication skills. This may be evidenced through relevant qualifications or, where appropriate, through other evidence such as written work, sketchbook annotations and discussion during your portfolio review.
If you are unsure whether your qualifications or experience meet our entry requirements, please contact Admissions. We will be happy to talk through your circumstances before you apply.
PORTFIOLIO ADVICE
Your portfolio review is a chance for us to get to know you, your creative interests and the potential you could bring to the course. We are not looking for a perfect or professional portfolio. Bring a selection of work you feel represents you - finished pieces, work in progress, sketchbooks, experiments, photographs, digital work or written ideas are all useful. Choose work you can talk about, including what you enjoyed, what challenged you and what you would like to develop next. You do not need to include every example below.
Potential things to include:
Drawings, visual development, character or environment ideas, storyboards, comics, paintings, photography, 3D work, experiments with materials, moving image, animation tests, digital work, sketchbooks and writing. We are especially interested in imagination, observation, storytelling and how ideas develop.
CONTACT TIME
This creative-industry-focused programme typically provides 16 hours of contact time per week across the academic year. Students can typically expect to receive 10 hours of taught sessions and 6 hours of supervised open studio time, supported by specialist technicians, and have open access to studios and workshops (subject to School opening times and availability). In the final year, students typically engage in a higher proportion of supervised, independent study, reflecting the increased focus on self‑directed practice and specialist project work at this level.
In addition, students are expected to undertake independent study appropriate to a full-time undergraduate degree programme.





















