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Connor DonaldsonSteadily Dead 2021
This clothing brand is heavily inspired by skeletal figures and a prominently gothic style, while still somewhat keeping with the basic streetwear appeal of minimalism and negative space. The brand’s outcomes vary in design but still fit an overall style and theme. The illustrative style of the logo and image making for the project show Connor’s interest towards pursuing Illustration based design work in the future.
Steadily Dead is a mixture of styles. Keeping minimalism at its heart with a lot of negative space and a sparse colour palette, it is basic in a sense. Connor decided to counter this by drawing some of the more cartoonish skeletons with varying personalities. This reflects his interest in not just keeping things strictly professional an to try and add some character into the work he produces.
Instagram: @chaosasintended / @steadilydead
This clothing brand is heavily inspired by skeletal figures and a prominently gothic style, while still somewhat keeping with the basic streetwear appeal of minimalism and negative space. The brand’s outcomes vary in design but still fit an overall style and theme. The illustrative style of the logo and image making for the project show Connor’s interest towards pursuing Illustration based design work in the future.
Steadily Dead is a mixture of styles. Keeping minimalism at its heart with a lot of negative space and a sparse colour palette, it is basic in a sense. Connor decided to counter this by drawing some of the more cartoonish skeletons with varying personalities. This reflects his interest in not just keeping things strictly professional an to try and add some character into the work he produces.
Instagram: @chaosasintended / @steadilydead
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Eve HowsdenPanacea
In response to the pandemic Eve has considered the future of hospitality in the creation of a new delivery focussed cafe experience, Panacea. She has generated a wide range of components for this, including a name, logo, choosing a colour scheme and typefaces to represent the brand, patterns, menus, cards and printed packaging. Eve has also dipped into user interface and user experience design, as a major element of her FMP is a functional app and website with digital menus, loyalty cards and ordering capabilities built in. The FMP is well a rounded approach to branding and is visually pleasing, with every element working nicely together in one, cohesive piece.
Instagram: @_eh_graphics
In response to the pandemic Eve has considered the future of hospitality in the creation of a new delivery focussed cafe experience, Panacea. She has generated a wide range of components for this, including a name, logo, choosing a colour scheme and typefaces to represent the brand, patterns, menus, cards and printed packaging. Eve has also dipped into user interface and user experience design, as a major element of her FMP is a functional app and website with digital menus, loyalty cards and ordering capabilities built in. The FMP is well a rounded approach to branding and is visually pleasing, with every element working nicely together in one, cohesive piece.
Instagram: @_eh_graphics
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Georgia PurdhamPolitics vs Music
Georgia’s final major project is an editorial zine that explores the links between politics and music and follows the themes of what people are inspired by and feel strongly about. The zine contains artwork inspired by politically-themed music – such as the work of grandson, songs relating to gun violence and school shootings and a large theme revolving around racism.
The idea behind this final major project is that it would become an ongoing magazine series, with the one they are working on being the first in the series to kick it off. It is Georgia’s hope that they continue this on after university and use such a platform to help aid in raising awareness of the corruption of government systems in the world as well as the issues faced by many people, most of which are minorities, to this day and to help bring about a change in how things stand now.
Instagram: @glicgraphics
Georgia’s final major project is an editorial zine that explores the links between politics and music and follows the themes of what people are inspired by and feel strongly about. The zine contains artwork inspired by politically-themed music – such as the work of grandson, songs relating to gun violence and school shootings and a large theme revolving around racism.
The idea behind this final major project is that it would become an ongoing magazine series, with the one they are working on being the first in the series to kick it off. It is Georgia’s hope that they continue this on after university and use such a platform to help aid in raising awareness of the corruption of government systems in the world as well as the issues faced by many people, most of which are minorities, to this day and to help bring about a change in how things stand now.
Instagram: @glicgraphics
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Jake HendersonKea
Kea is a provisions packaging solution in response to the isolation of the pandemic. In the vein of emotional fortitude and mental health Jake’s work is built upon principles of levity and contentment, the formed company will present these ideals via bright, vibrant and aesthetically eclectic packaging, with Japanese style activities to accompany them such as Sudoku and origami, with the packaging coming with a set of seeds and the toilet paper tube doubling as a planter so the customer can plant them. An act typically associated with positive mental health.
Instagram: @jakehendographics
Kea is a provisions packaging solution in response to the isolation of the pandemic. In the vein of emotional fortitude and mental health Jake’s work is built upon principles of levity and contentment, the formed company will present these ideals via bright, vibrant and aesthetically eclectic packaging, with Japanese style activities to accompany them such as Sudoku and origami, with the packaging coming with a set of seeds and the toilet paper tube doubling as a planter so the customer can plant them. An act typically associated with positive mental health.
Instagram: @jakehendographics
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Josh JohnsonJers
Joshua’s current, and largest project to date is one he is extremely passionate about, which can be seen through the design process. Ever since he can remember, Joshua has had an interest and obsession with the world of fashion, which he decided to use as the core of his work. Joshua set out to create a clothing brand, where he covers the full identity as well as the designs, website and social media aspects, something that he has always dreamed of doing. This body of work is by far one of his greatest achievements and he has pushed his skills to the limit in order to achieve the exact outcomes he anticipated, whilst also documenting every little detail along the way. Joshua also produced a look book, a smaller publication which highlights his final outcomes in a creative and unique way, along with a social media presence and online shop.
Instagram: @jakehendographics
Joshua’s current, and largest project to date is one he is extremely passionate about, which can be seen through the design process. Ever since he can remember, Joshua has had an interest and obsession with the world of fashion, which he decided to use as the core of his work. Joshua set out to create a clothing brand, where he covers the full identity as well as the designs, website and social media aspects, something that he has always dreamed of doing. This body of work is by far one of his greatest achievements and he has pushed his skills to the limit in order to achieve the exact outcomes he anticipated, whilst also documenting every little detail along the way. Joshua also produced a look book, a smaller publication which highlights his final outcomes in a creative and unique way, along with a social media presence and online shop.
Instagram: @jakehendographics
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Katie BatesDesolation
Katie is an emerging Graphic Designer from Hartlepool with a passion for typography, layout and, particularly, image making. Katie explores her image making through collage work, incorporating a lot of analogue techniques as well as digital processes, combining them with typography and layout to explore how these different elements can work together effectively and appropriately. Katie’s final project combines this love of image making with issues she feels passionately about. Her work explores the relationship between music and mental health and looks to raise awareness and spark conversation.
Instagram: @k.bgraphics
Katie is an emerging Graphic Designer from Hartlepool with a passion for typography, layout and, particularly, image making. Katie explores her image making through collage work, incorporating a lot of analogue techniques as well as digital processes, combining them with typography and layout to explore how these different elements can work together effectively and appropriately. Katie’s final project combines this love of image making with issues she feels passionately about. Her work explores the relationship between music and mental health and looks to raise awareness and spark conversation.
Instagram: @k.bgraphics
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Layton BallThe C Word
For his final major project Layton produced a publication called ‘The C Word’. Layton wanted The C Word to be a creative lifestyle magazine for the Avant-Garde individual. He hopes to one day make the magazine a real publication that people can subscribe to. The content of the magazine will differ every month, however, it will always have the creative individual in mind whether that be an artist, photographer, film maker or graphic designer. Articles may include film reviews on art house films, interviews with artists, pull outs by up and coming photographers, or even guest editors taking over. Layton really hopes in an ever-growing world of digital magazines that The C Word can continue to be a print publication but also have a good online presence. The main objective of the publication is to enlighten and inform but also be a great form of entertainment for the readers.
Instagram: @thecwordmagazine
For his final major project Layton produced a publication called ‘The C Word’. Layton wanted The C Word to be a creative lifestyle magazine for the Avant-Garde individual. He hopes to one day make the magazine a real publication that people can subscribe to. The content of the magazine will differ every month, however, it will always have the creative individual in mind whether that be an artist, photographer, film maker or graphic designer. Articles may include film reviews on art house films, interviews with artists, pull outs by up and coming photographers, or even guest editors taking over. Layton really hopes in an ever-growing world of digital magazines that The C Word can continue to be a print publication but also have a good online presence. The main objective of the publication is to enlighten and inform but also be a great form of entertainment for the readers.
Instagram: @thecwordmagazine
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Luca CollantineHistory Check
Subtly influencing elements of Western culture and now seeing a renaissance within the very ‘nerdy’ culture of today: ‘History Check’ is a book about Dungeons & Dragons designed by Luca Collantine. It focuses on the history of the game, it’s popularity and its relevance today and discusses Dungeon & Dragons as a societal zeitgeist within the West in the 80’s and 90’s.
‘History Check’ provides context for the ‘role playing’ game’s past, informing current day audiences with sleek layout design and bold imagery in a simplistic modern style that hopes to make Dungeons and Dragons ‘look cool’, like it has always been to play. For a long time, it was considered to be ‘just a game’, but for many D&D was more than just that with the way it gave people an outlet for socialising and creativity. ‘History Check’ is a publication made by a fan, for fans and for people to understand why it is so beloved.
Instagram: @lucaleedesign / Website: lucaleedesign.com
Subtly influencing elements of Western culture and now seeing a renaissance within the very ‘nerdy’ culture of today: ‘History Check’ is a book about Dungeons & Dragons designed by Luca Collantine. It focuses on the history of the game, it’s popularity and its relevance today and discusses Dungeon & Dragons as a societal zeitgeist within the West in the 80’s and 90’s.
‘History Check’ provides context for the ‘role playing’ game’s past, informing current day audiences with sleek layout design and bold imagery in a simplistic modern style that hopes to make Dungeons and Dragons ‘look cool’, like it has always been to play. For a long time, it was considered to be ‘just a game’, but for many D&D was more than just that with the way it gave people an outlet for socialising and creativity. ‘History Check’ is a publication made by a fan, for fans and for people to understand why it is so beloved.
Instagram: @lucaleedesign / Website: lucaleedesign.com
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Lucy BedfordDay to Day
Lucy produced a visual identity and advertising campaign for a non-profit organisation focusing on raising awareness, understanding and compassion towards people with invisible illnesses. The visual identity was designed to appear friendly and welcoming. It was designed to kindly ask, rather than demand, for people to reconsider how they think about illness and disability. The logo was originally hand drawn and scanned in to preserve the imperfections that are inevitable when something is created by hand. The logo is a reference to how some people can present as a smiley, happy person but you aren’t really aware of what is happening on the invisible inside. The campaign titled ‘What You Can’t See’ used illustration as a way to visualise real life quotes from people with invisible illnesses. Lucy hand painted all of the illustrations for the campaign using gouache. Gouache was chosen as the medium due to its opacity and ability to stand out from the page.
Instagram: @lucybeddy / Website: lucybeddy.co.uk
Lucy produced a visual identity and advertising campaign for a non-profit organisation focusing on raising awareness, understanding and compassion towards people with invisible illnesses. The visual identity was designed to appear friendly and welcoming. It was designed to kindly ask, rather than demand, for people to reconsider how they think about illness and disability. The logo was originally hand drawn and scanned in to preserve the imperfections that are inevitable when something is created by hand. The logo is a reference to how some people can present as a smiley, happy person but you aren’t really aware of what is happening on the invisible inside. The campaign titled ‘What You Can’t See’ used illustration as a way to visualise real life quotes from people with invisible illnesses. Lucy hand painted all of the illustrations for the campaign using gouache. Gouache was chosen as the medium due to its opacity and ability to stand out from the page.
Instagram: @lucybeddy / Website: lucybeddy.co.uk
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Lucy ThompsonUnited
Lucy’s Final Major Project, ‘United’ is an art collection that aims to celebrate working-class culture through the ages within Britain. Highlighting the positives of maintaining a strong class identity and how shame shouldn’t be attached to certain classes within the United Kingdom. Throughout the project, areas and decades are explored from the 1980s to 2020. The project is a collection of three main volumes of publication, each visiting a different era of working class identity. The work is accompanied by other elements such as social media campaigns, a website, merchandise and original screen-printed artwork. The first volume follows unrest in the 1980s and the beginning of the 1990s. The second volume largely follows the spark and up rise of rave culture and the electronic and acid house era in Britain, in the late 1980s and 1990s, and volume Three focuses on the modern era. Lucy always feels its important to use our creativity to voice issues and movements to gain attention through the arts.
Instagram: @luceethompson_graphics / Website: lucythompsongraphics.com
Lucy’s Final Major Project, ‘United’ is an art collection that aims to celebrate working-class culture through the ages within Britain. Highlighting the positives of maintaining a strong class identity and how shame shouldn’t be attached to certain classes within the United Kingdom. Throughout the project, areas and decades are explored from the 1980s to 2020. The project is a collection of three main volumes of publication, each visiting a different era of working class identity. The work is accompanied by other elements such as social media campaigns, a website, merchandise and original screen-printed artwork. The first volume follows unrest in the 1980s and the beginning of the 1990s. The second volume largely follows the spark and up rise of rave culture and the electronic and acid house era in Britain, in the late 1980s and 1990s, and volume Three focuses on the modern era. Lucy always feels its important to use our creativity to voice issues and movements to gain attention through the arts.
Instagram: @luceethompson_graphics / Website: lucythompsongraphics.com
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Matt WindramRenegade
Matthew decided to incorporate his enthusiasm for cars within his final and largest project yet, to create an automotive brand. The automotive world is something that Matthew is becoming increasingly more involved with and he felt like this was a great opportunity to combine his two passions into one project. The focus of his final major project is based around branding, through means of image making which combine to create an overall aesthetic for his automotive brand. Digital designs for items of clothing are a key focus in this project and Matthew has displayed these designs through a series of mock-ups which give an idea of the final printed products. Matthew’s time working on his final major project has been a personal challenge for him, however the incorporation of his enthusiasm for cars only drives him to continue the development of this work into the future.
Instagram: @ram.grphx
Matthew decided to incorporate his enthusiasm for cars within his final and largest project yet, to create an automotive brand. The automotive world is something that Matthew is becoming increasingly more involved with and he felt like this was a great opportunity to combine his two passions into one project. The focus of his final major project is based around branding, through means of image making which combine to create an overall aesthetic for his automotive brand. Digital designs for items of clothing are a key focus in this project and Matthew has displayed these designs through a series of mock-ups which give an idea of the final printed products. Matthew’s time working on his final major project has been a personal challenge for him, however the incorporation of his enthusiasm for cars only drives him to continue the development of this work into the future.
Instagram: @ram.grphx
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Melissa PalmerDisposable
‘Disposable’ is Melissa’s largest project to date. Focusing on layout, editorial design, image-making, and bookbinding; she curated this project to highlight her skills and showcase her abilities. The topic of social responsibility in fashion was chosen due to the current ethical and climate issues caused by fast fashion and overconsumption. Melissa became passionate about this subject after rediscovering her sewing skills in the first Covid-19 Lockdown using a 100-year-old singer sewing machine. The history of the machine is what inspired the research into how textile production evolved into the fast fashion of today and the effects that it has had on consumers and workers. The focus of her Final Major Project is to raise awareness of the issues surrounding fast fashion without alienating the readers, and most importantly show impactful and simple ways to positively change the fashion industry. Melissa researched every aspect of the creation of this publication to ensure it would be environmentally conscious, from using linen thread waxed by hand with organic beeswax, to using FSC certified and ECF paper.
Instagram: @mep.graphics / Website: mepgraphics.cargo.site
‘Disposable’ is Melissa’s largest project to date. Focusing on layout, editorial design, image-making, and bookbinding; she curated this project to highlight her skills and showcase her abilities. The topic of social responsibility in fashion was chosen due to the current ethical and climate issues caused by fast fashion and overconsumption. Melissa became passionate about this subject after rediscovering her sewing skills in the first Covid-19 Lockdown using a 100-year-old singer sewing machine. The history of the machine is what inspired the research into how textile production evolved into the fast fashion of today and the effects that it has had on consumers and workers. The focus of her Final Major Project is to raise awareness of the issues surrounding fast fashion without alienating the readers, and most importantly show impactful and simple ways to positively change the fashion industry. Melissa researched every aspect of the creation of this publication to ensure it would be environmentally conscious, from using linen thread waxed by hand with organic beeswax, to using FSC certified and ECF paper.
Instagram: @mep.graphics / Website: mepgraphics.cargo.site
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Selina LapthorneMusic Spreads
Selina’s main focus of this project was to be able to connect people whilst in a global pandemic. Selina has created an online in-app event for Spotify that allows users to submit their favourite song and allows users to find a new song based on location or genre, she used similar techniques to how Spotify brand their advertising such as gradient maps and using the same typeface. She has created a pitch for this event in the form of a video and also as a collection of JPEG slides that hold more detail. She has also designed and made postcards that will be sent out to those who opt in during the event that feature songs that people have submitted. Selina has also created a prototype of the in-app event using Figma to show how it will work on mobile and desktop.
Instagram: @s.lap_graphics / Website: slapgraphics.cargo.site
Selina’s main focus of this project was to be able to connect people whilst in a global pandemic. Selina has created an online in-app event for Spotify that allows users to submit their favourite song and allows users to find a new song based on location or genre, she used similar techniques to how Spotify brand their advertising such as gradient maps and using the same typeface. She has created a pitch for this event in the form of a video and also as a collection of JPEG slides that hold more detail. She has also designed and made postcards that will be sent out to those who opt in during the event that feature songs that people have submitted. Selina has also created a prototype of the in-app event using Figma to show how it will work on mobile and desktop.
Instagram: @s.lap_graphics / Website: slapgraphics.cargo.site
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Thomas StikansGlory Kill
Released in 1993 and having a huge impact on video games and popular culture, ‘DOOM’ is a fast paced, over the top, and beloved series of first person shooters. ‘GLORY KILL,’ a book written and designed by Thomas Stikans serves as an introduction to the series. The book is a brief run through of the history and design behind the original games and the reboot of the franchise in 2016’s ‘DOOM’ and 2020’s ‘DOOM Eternal,’ and their philosophy of ‘Push Forward Combat.’ It includes quotes from series creator John Romero, the creative director of the rebooted franchise Hugo Martin, and game developer David Syzmanski, as well as figures in the DOOM community who explain their long lasting obsession with the franchise and its multiple incarnations. The book presents this information with memorable, interesting design and a light, entertaining tone. It explains where the games came from, the impact they had upon release, and how it’s managed to outlast and outshine its contemporaries.
Instagram: @stitchupgraphics / Website: stitchupgraphics.com
Released in 1993 and having a huge impact on video games and popular culture, ‘DOOM’ is a fast paced, over the top, and beloved series of first person shooters. ‘GLORY KILL,’ a book written and designed by Thomas Stikans serves as an introduction to the series. The book is a brief run through of the history and design behind the original games and the reboot of the franchise in 2016’s ‘DOOM’ and 2020’s ‘DOOM Eternal,’ and their philosophy of ‘Push Forward Combat.’ It includes quotes from series creator John Romero, the creative director of the rebooted franchise Hugo Martin, and game developer David Syzmanski, as well as figures in the DOOM community who explain their long lasting obsession with the franchise and its multiple incarnations. The book presents this information with memorable, interesting design and a light, entertaining tone. It explains where the games came from, the impact they had upon release, and how it’s managed to outlast and outshine its contemporaries.
Instagram: @stitchupgraphics / Website: stitchupgraphics.com
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Tom SheldonMadputz
Skateboarding is a huge influence for Tom’s work, capturing the visual culture and influences within the scene. Tom has developed a small independent skate brand; Madputz. Through running Madputz he has had the opportunity to work with other local brands to produce visual material and video edits. This brand has provided him with knowledge of how to promote a company and advertise products to a demographic. This brand began by selling merch like screen prints, riso prints, stickers and t-shirts. Within Madputz he has had the opportunity to work with a skate company to produce video edits to promote one of their skaters. Allowing him to promote the brand through the platform of another brand, a tactical insight that has benefitted his work greatly. Tom’s work focuses heavily around visual communication. He uses many mediums; film, photography, motion graphics and graphic design in order to convey messages to an audience.
Instagram: @madputz / Website: theputzshowismad.cargo.site
Skateboarding is a huge influence for Tom’s work, capturing the visual culture and influences within the scene. Tom has developed a small independent skate brand; Madputz. Through running Madputz he has had the opportunity to work with other local brands to produce visual material and video edits. This brand has provided him with knowledge of how to promote a company and advertise products to a demographic. This brand began by selling merch like screen prints, riso prints, stickers and t-shirts. Within Madputz he has had the opportunity to work with a skate company to produce video edits to promote one of their skaters. Allowing him to promote the brand through the platform of another brand, a tactical insight that has benefitted his work greatly. Tom’s work focuses heavily around visual communication. He uses many mediums; film, photography, motion graphics and graphic design in order to convey messages to an audience.
Instagram: @madputz / Website: theputzshowismad.cargo.site
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Toni ParkerChange
Toni’s practice primarily revolves around branding and image making. Comfortable with both digital and traditional techniques, Toni likes to create work that can deliver important messages. For her final project Toni wanted to raise awareness in young people of issues such as; poverty, abusive realtionships, homelessness and acceptance. Toni created ‘Change’, a clothing label inspired by streetwear and youth culture, as a vehicle to carry both her image making and her message. The concept is that each month a portion of the profits would go to a charity.
Toni’s practice primarily revolves around branding and image making. Comfortable with both digital and traditional techniques, Toni likes to create work that can deliver important messages. For her final project Toni wanted to raise awareness in young people of issues such as; poverty, abusive realtionships, homelessness and acceptance. Toni created ‘Change’, a clothing label inspired by streetwear and youth culture, as a vehicle to carry both her image making and her message. The concept is that each month a portion of the profits would go to a charity.
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Elle WilsonConsumer Fast fashion publication
For her Final Major Project Elle wanted to incorporate all of her skills into one big project to showcase all of her creative abilities. She decided to create a non-profit social media/marketing campaign that educates young people about the negative impacts of purchasing from unethical fashion brands. This includes major social and environmental issues such as child labour, underpaid workers, unethical working conditions, death within the textile production industry, environmental degradation and animal cruelty. The aim was to be able to encourage young consumers to start to think before they buy, in order to work towards creating a global fashion industry that values people, animals and the environment over growth and profit. This project has allowed Elle to create a visual identity for the social campaign as well as a 20-paged magazine, a social media campaign, and a concept for a website that would be used to share further information about the campaign and a place to purchase the magazine.
Instagram: @brandingbyelle / Website: behance.net/ellewilson
For her Final Major Project Elle wanted to incorporate all of her skills into one big project to showcase all of her creative abilities. She decided to create a non-profit social media/marketing campaign that educates young people about the negative impacts of purchasing from unethical fashion brands. This includes major social and environmental issues such as child labour, underpaid workers, unethical working conditions, death within the textile production industry, environmental degradation and animal cruelty. The aim was to be able to encourage young consumers to start to think before they buy, in order to work towards creating a global fashion industry that values people, animals and the environment over growth and profit. This project has allowed Elle to create a visual identity for the social campaign as well as a 20-paged magazine, a social media campaign, and a concept for a website that would be used to share further information about the campaign and a place to purchase the magazine.
Instagram: @brandingbyelle / Website: behance.net/ellewilson
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Ciaran TraffordTune-In 2021
An exhibition of music through Covid
Tune-In 2021 takes a retrospective look back on the musical habits of the British public throughout 2020 showing what the nation was listening to throughout the various lockdowns and periods of isolation and just how important music remains in the current social situation exploring a range of musical mediums from streaming services, to vinyl and the recent revival of cassette, this allowed for a diverse range of artists which provided an opportunity for Ciaran to explore the ways in which two things that may not be linked can be linked through a visual format.
Insta: @ctgraphic_design / Website: ctgraphicdesign.cargo.site
An exhibition of music through Covid
Tune-In 2021 takes a retrospective look back on the musical habits of the British public throughout 2020 showing what the nation was listening to throughout the various lockdowns and periods of isolation and just how important music remains in the current social situation exploring a range of musical mediums from streaming services, to vinyl and the recent revival of cassette, this allowed for a diverse range of artists which provided an opportunity for Ciaran to explore the ways in which two things that may not be linked can be linked through a visual format.
Insta: @ctgraphic_design / Website: ctgraphicdesign.cargo.site